This is because it seems more informative, and gives me the opportunity to explore different ways to present each bit of information; such as in these sketches:
These are a few different examples of transactions i could make between each bit of information, then when the transaction ends it will pause - straight on - at the object so viewers get a chance to absorb the information.
After making a quick storyboard, me and my tutor realised that my animation would be too complicated, and I realised there are a lot easier solutions.
I have decided I want to explore a simple circular timeline, where I will make all the images before hand around one centre point. I will focus the frame in one section of the canvas, so the information passes bits at a time.
I just need to decide what subject to base my animation on - since using this technique will allow me to include more information within 30 seconds.
Annotations around it are information I would insert if I was to base it on 'The Golden Age of Cartoons' |
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